FX Breakdown for NCCA group project Anagenisis from burden definition music Watch Video
Preview(s):
Gallery
Play Video: (Note: The default playback of the video is HD VERSION. If your browser is buffering the video slowly, please play the REGULAR MP4 VERSION or Open The Video below for better experience. Thank you!)
Description: For our 7 week long group project Anagenisis at NCCA I was responsible for the whole Maya (Assets creation, Animation) to Houdini (FX, Rendering) pipeline definition. In addition, I developed a modular based system, which allows procedural geometry swapping. The project premise required a character to be damaged in time during animation, but we wanted our animator to have a simple Maya rig and do all animation without the burden of many different model and rig versions (with different damage bei
Play Video: (Note: The default playback of the video is HD VERSION. If your browser is buffering the video slowly, please play the REGULAR MP4 VERSION or Open The Video below for better experience. Thank you!)