Realtime Displacement- + NormalMapping on Sphere from little webcam Watch Video
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Description: I came back to this project:nhttp://vimeo.com/1600741nnBack then the lighting was pretty much fake since the normals where incorrect. I loved the idea and fun factor of the project though, so I could not resist tweaking it a little bit more.nnTo get correct lighting when using displacement maps there is no way to get around computing a normal map from it. I converted the shader that can be found here:nhttp://catalinzima.spaces.live.com/blog/cns!3D9ECAE1F2DC56EF!223.entrynto GLSL to compute a nor
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